Sunday, July 13, 2008

Stan O'Tucker

No one knows where Stan O'Tucker came from nor what his previous profession was. His current profession is town drunk in whatever town he happens to stumble into. He hates the sound of gunfire; the reports of the guns aggravate his hangover headaches (when he gives his body time enough to reach a hangover.) When a fight breaks out, he will quietly mosey over to the nearest gunfighter and proceed to lay down a whuppin'.

In Gutshot terms: O'Tucker is simply a random element you can add to your games for a little fun. Try him out and see what happens. He'll probably be just an annoyance. If you have a game marshal, have the marshal unleash O'Tucker on the side that is currently winning the game. You could also have him move randomly about the street during the gunfight, only fighting when he comes within one inch of a character.

O'Tucker is armed with a bottle. TN: 8 Specialties: Brawler, Dodge, Tough as nails
Special weapon: Bad Breath. Each time O'Tucker engages a new enemy in melee, he may breathe his horrid drunken breath on his opponent. TN: 4 Defensive TN: 8 Pain: 1D6+2

Note: Inebriation has slowed O'Tucker down. Count each movement step as the next one higher, so, a crawl counts as moving at a walk, a walk as a trot and a trot as a run- O'Tucker cannot move any faster than a trot. AND when he does move at a trot, he must spend his next action either standing still or moving at a crawl as he rests after having moved at such a brisk pace.
Until he attacks someone, no one may target O'Tucker.

Friday, July 4, 2008

Update and flood waters for Gutshot

Glad to see a few of you are still taking the daily gander here (as per my counter stats.) Sorry I haven't brought anything new to the blog in a while. I've been busy with my other 3 genres (D&D, sci-fi, prehistoric and lost worlds.)



After discussion over at Hawgleg, however, I am working on (in my head -- that counts) rules for flood waters. For now, I will simply have rooves as the field of play, the water having risen to cover the walls of all the buildings. Anyone brave enough to venture into the waters will have to make some kind if "swimming" roll to avoid being drawn under or away to their doom. More swimming rolls would need to be made if a character is trying to swim a long distance.



Also, I'm trying to think of a basic table for buildings coming off their foundations and being swept along with or without any passengers (who would have to make checks to stay on their feet (perhaps.)



So keep visiting, hopefully you haven't read everything I've posted and have enough to hold you over. If not, don't forget to visit my other blog: http://carmensminiaturepainting.blogspot.com/

I'm pretty sure y'all haven't read all of that one just yet :)



I just need to find time and buy the supplies, but I have not written off building my Newspaper building. Once it is finished, it will have most of its exposure at my painting blog, but I will make stats for an editor, and I will add some fluff for it here.



I think I named the newspaper itself the Infernal. Everything that needs to go into the office (including 1oo printed copies of the paper) are finished; I just need to get crackin' on building the damned thing.