Sunday, July 13, 2008

Stan O'Tucker

No one knows where Stan O'Tucker came from nor what his previous profession was. His current profession is town drunk in whatever town he happens to stumble into. He hates the sound of gunfire; the reports of the guns aggravate his hangover headaches (when he gives his body time enough to reach a hangover.) When a fight breaks out, he will quietly mosey over to the nearest gunfighter and proceed to lay down a whuppin'.

In Gutshot terms: O'Tucker is simply a random element you can add to your games for a little fun. Try him out and see what happens. He'll probably be just an annoyance. If you have a game marshal, have the marshal unleash O'Tucker on the side that is currently winning the game. You could also have him move randomly about the street during the gunfight, only fighting when he comes within one inch of a character.

O'Tucker is armed with a bottle. TN: 8 Specialties: Brawler, Dodge, Tough as nails
Special weapon: Bad Breath. Each time O'Tucker engages a new enemy in melee, he may breathe his horrid drunken breath on his opponent. TN: 4 Defensive TN: 8 Pain: 1D6+2

Note: Inebriation has slowed O'Tucker down. Count each movement step as the next one higher, so, a crawl counts as moving at a walk, a walk as a trot and a trot as a run- O'Tucker cannot move any faster than a trot. AND when he does move at a trot, he must spend his next action either standing still or moving at a crawl as he rests after having moved at such a brisk pace.
Until he attacks someone, no one may target O'Tucker.

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